Loading MANY Images

Cool ways to do cool things.
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Welopez
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Joined: Fri Jan 07, 2005 11:16 pm
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Loading MANY Images

Post by Welopez »

If you're working with an animation in your program, you'll have to LOADBMP and UNLOADBMP for every frame of your animation. Why not use a numerical value as part of the filename for each image? This allows you to use a loop to load and unload your bmp and only type the LOAD UNLOAD command once.

Included in this DEMO is the BAS code, a tutorial text, and the 53 images for a standard deck of cards, which may be useful if you are writing the program for a card game.
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loadingManyImages.zip
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