Foreboding Castle revision with High Scores table

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TyCamden
Posts: 42
Joined: Tue Apr 28, 2009 6:20 am

Foreboding Castle revision with High Scores table

Post by TyCamden »

See attachment

(last updated 09 Nov 2010)
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CastleGame.zip
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NJames
Posts: 43
Joined: Tue Jul 14, 2009 2:55 pm

Post by NJames »

Here's the first draft of the game using some tools supplied by AndyAmaya, and featuring 1 minute of original music!
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FC graphics 001.zip
version 0.01 - ugly!
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NJames
Posts: 43
Joined: Tue Jul 14, 2009 2:55 pm

Post by NJames »

I cleaned up and organized the code a lot. It should be much better to read/re-write now.
NOTE: the music hasn't changed and isn't included in this ZIP

GOSUBS are being used now to wait for input, instead of coding each one by hand. <-- big improvement to code readability

Various messages now are displayed with the [story] GOSUB. This gives the player more information about what's happening and adds another look to the game, since the [story] screen is completely different.
The re-play option works.

Peeking is not always successful.

Dwarfs hire out at 6 gold instead of 7.

This version plays with bitmaps for the fight scenes and moving up floors.
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FC graphics 002.zip
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NJames
Posts: 43
Joined: Tue Jul 14, 2009 2:55 pm

Post by NJames »

New version with many added features. Now you can develop your character as you see fit, selecting skills to improve at each new experience level. The castle rooms not only hold guardians and gold, they now also hold weapons and armor.
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FC 012.zip
v0.12
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