Page 1 of 1

Foreboding Castle revision with High Scores table

Posted: Sun Nov 07, 2010 4:30 pm
by TyCamden
See attachment

(last updated 09 Nov 2010)

Posted: Sat Nov 13, 2010 7:04 pm
by NJames
Here's the first draft of the game using some tools supplied by AndyAmaya, and featuring 1 minute of original music!

Posted: Sun Nov 14, 2010 4:25 pm
by NJames
I cleaned up and organized the code a lot. It should be much better to read/re-write now.
NOTE: the music hasn't changed and isn't included in this ZIP

GOSUBS are being used now to wait for input, instead of coding each one by hand. <-- big improvement to code readability

Various messages now are displayed with the [story] GOSUB. This gives the player more information about what's happening and adds another look to the game, since the [story] screen is completely different.
The re-play option works.

Peeking is not always successful.

Dwarfs hire out at 6 gold instead of 7.

This version plays with bitmaps for the fight scenes and moving up floors.

Posted: Tue Nov 23, 2010 2:25 am
by NJames
New version with many added features. Now you can develop your character as you see fit, selecting skills to improve at each new experience level. The castle rooms not only hold guardians and gold, they now also hold weapons and armor.