EDIT: THIS IS THE UPDATED, WORKING CODE, FOR ANYONE THAT CARES!!! ATTACHMENT IS UPDATED AS WELL, DOWNLOAD AND LET ME KNOW WHAT YOU THINK!!!!
Code: Select all
nomainwin
cashset = 100
bankset = 100
bet1 = 5
bet2 = 10
bet3 = 15
[newgame]
WindowWidth = 160
WindowHeight = 220
UpperLeftX=int((DisplayWidth-WindowWidth)/2)
UpperLeftY=int((DisplayHeight-WindowHeight)/2)
statictext #selections.statictext2, "Cash In Hand:", 14, 16, 88, 20
textbox #selections.CIH, 102, 6, 40, 25
statictext #selections.statictext4, "Cash In Bank:", 14, 46, 88, 20
textbox #selections.CIB, 102, 36, 40, 25
statictext #selections.statictext7, "Bet 1:", 62, 76, 35, 20
textbox #selections.bet1, 102, 66, 40, 25
statictext #selections.statictext9, "Bet 2:", 62, 106, 40, 20
textbox #selections.bet2, 102, 96, 40, 25
statictext #selections.statictext11, "Bet 3:", 62, 136, 35, 20
textbox #selections.bet3, 102, 126, 40, 25
button #selections.button13, "Submit", [subsel], UL, 46, 161, 58, 25
open "Selections" for window_nf as #selections
print #selections, "font ms_sans_serif 0 16"
print #selections.CIH, cashset
print #selections.CIB, bankset
print #selections.bet1,bet1
print #selections.bet2,bet2
print #selections.bet3,bet3
print #selections, "trapclose [close2]"
print #selections.button13, "!setfocus"
wait
[subsel]
print #selections.CIH, "!contents? cashset"
print #selections.CIB, "!contents? bankset"
print #selections.bet1,"!contents? bet1"
print #selections.bet2, "!contents? bet2"
print #selections.bet3, "!contents? bet3"
if cashset < bet1 then wait
if bankset <= 0 then wait
if bet1 = 0 then wait
if bet2 = 0 then wait
if bet3 = 0 then wait
close #selections
cash = cashset
bank = bankset
bet = 0
pic1$ = "Sword"
pic2$ = "Axe"
pic3$ = "Hammer"
loadbmp "Logo","Slotsname.bmp"
loadbmp "Sword","Sword.bmp"
loadbmp "Axe","Axe.bmp"
loadbmp "Hammer","Hammer.bmp"
loadbmp "Amethyst","Amethyst.bmp"
WindowWidth = 340
WindowHeight = 455
UpperLeftX=int((DisplayWidth-WindowWidth)/2 + 1)
UpperLeftY=int((DisplayHeight-WindowHeight)/2)
graphicbox #main.pic3, 230, 125, 64, 64
graphicbox #main.pic2, 130, 125, 64, 64
graphicbox #main.pic1, 30, 125, 64, 64
graphicbox #main.logobox, 55, 7, 216, 47
textbox #main.cash, 245, 242, 65, 25
textbox #main.bank, 10, 242, 65, 25
button #main.1bet,"$" + Str$(bet1),[1bet], UL, 90, 242, 35, 25
button #main.2bet,"$" + Str$(bet2),[2bet], UL, 140, 242, 35, 25
button #main.3bet,"$" + Str$(bet3),[3bet], UL, 190, 242, 35, 25
button #main.button38,"SPIN!!!!!",[Spin], UL, 105, 65, 115, 50
textbox #main.payoutbox, 70, 195, 185, 25
groupbox #main.groupbox, "Payout:", 5, 277, 320, 140
statictext #main.statictext3, "Amethyst x3", 10, 293, 71, 17
statictext #main.statictext4, "Amethyst x2", 10, 307, 71, 20
statictext #main.statictext5, "Sword x3", 10, 322, 54, 20
statictext #main.statictext6, "Sword x2", 10, 337, 54, 20
statictext #main.statictext7, "Axe x2", 10, 367, 39, 20
statictext #main.statictext8, "Axe x3", 10, 352, 39, 17
statictext #main.statictext9, "Hammer x3", 10, 382, 68, 20
statictext #main.statictext10, "Hammer x2", 10, 397, 68, 15
statictext #main.statictext12, "Bet x10", 275, 292, 43, 20
statictext #main.statictext13, "Bet x5", 280, 307, 36, 20
statictext #main.statictext14, "Bet x3", 280, 322, 36, 20
statictext #main.statictext15, " Bet x2", 275, 337, 46, 20
statictext #main.statictext16, " Bet x2", 275, 352, 46, 20
statictext #main.statictext17, " Bet x1", 275, 367, 46, 20
statictext #main.statictext18, " Bet x1", 280, 382, 40, 20
statictext #main.statictext19, "Bet x.5", 280, 397, 39, 15
statictext #main.statictext11, "..............................................................", 85, 292, 185, 20
statictext #main.statictext20, ".....................................................................", 85, 307, 196, 20
statictext #main.statictext21, ".....................................................................", 70, 322, 208, 20
statictext #main.statictext22, ".........................................................................", 65, 337, 214, 20
statictext #main.statictext23, "...............................................................................", 55, 352, 224, 20
statictext #main.statictext24, "...............................................................................", 55, 366, 222, 18
statictext #main.statictext25, "..................................................................", 80, 382, 200, 20
statictext #main.statictext26, ".................................................................", 80, 397, 195, 15
statictext #main.statictext31, "Cash:", 260, 222, 34, 20
statictext #main.statictext33, "Bank:", 25, 222, 34, 20
statictext #main.statictext34, "Bet:", 150, 222, 23, 20
open "World Of Warcraft Slots" for window_nf as #main
print #main, "font ms_sans_serif 10"
print #main.pic1, "down"
print #main.pic1, "drawbmp Sword 0 0"
print #main.pic1, "flush"
print #main.pic2, "drawbmp Axe 0 0 "
print #main.pic2, "flush"
print #main.pic3, "drawbmp Hammer 0 0"
print #main.pic3, "flush"
print #main.logobox, "drawbmp Logo 0 0"
print #main.logobox, "flush"
print #main.cash, " $"+ str$(cash)
print #main.bank, " $" +str$(bank)
print #main, "trapclose [close]"
print #main.cash, "!disable"
print #main.bank, "!disable"
print #main.2bet, "!setfocus"
print #main.payoutbox, "!disable"
print #main.payoutbox, " pick a bet and press spin!"
if cash < bet2 then print #main.2bet, "!disable"
if cash < bet3 then print #main.3bet, "!disable"
bet = bet2
print #main.2bet, "!font ms_sans_serif 10 bold"
wait
close #main
[1bet]
bet = bet1
print #main.button38, "!setfocus"
print #main.1bet,"!font ms_sans_serif 10 bold"
print #main.2bet,"!font ms_sans_serif 10"
print #main.3bet,"!font ms_sans_serif 10"
wait
wait
[2bet]
print #main.button38, "!setfocus"
bet = bet2
print #main.1bet,"!font ms_sans_serif 10 "
print #main.2bet,"!font ms_sans_serif 10 bold"
print #main.3bet,"!font ms_sans_serif 10"
wait
[3bet]
print #main.button38, "!setfocus"
bet = bet3
print #main.1bet,"!font ms_sans_serif 10 "
print #main.2bet,"!font ms_sans_serif 10 "
print #main.3bet,"!font ms_sans_serif 10 bold"
wait
[Spin]
if bet = 0 then wait
print #main.payoutbox, ""
print #main.pic1, "cls"
print #main.pic2, "cls"
print #main.pic3, "cls"
print #main.button38, "!disable"
print #main.1bet, "!disable"
print #main.2bet, "!disable"
print #main.3bet, "!disable"
amethyst = 0
sword = 0
axe = 0
hammer = 0
cash = cash - bet
print #main.cash, " $" + str$(cash)
bank = bank + bet
print #main.bank, " $" + str$(bank)
for x = 1 to 30
print #main.logobox, "drawbmp Logo 0 0"
rnd1 = int(rnd(1)*100)
Select Case
case rnd1 <15
print #main.pic1, "drawbmp Amethyst 0 0"
slot1 = 4
if x = 30 then
amethyst = amethyst + 1
print #main.pic1, "flush"
else
print #main.pic1, "discard"
end if
case (rnd1 >=15) and (rnd1 < 50)
print #main.pic1, "drawbmp Sword 0 0"
slot1 = 3
if x = 30 then
sword = sword + 1
print #main.pic1, "flush"
else
print #main.pic1, "discard"
end if
case (rnd1 >=50) and (rnd1 < 75)
print #main.pic1, "drawbmp Axe 0 0"
slot1 = 1
if x = 30 then
axe = axe + 1
print #main.pic1, "flush"
else
print #main.pic1, "discard"
end if
case rnd1 >= 75
print #main.pic1, "drawbmp Hammer 0 0"
slot1 = 1
if x = 30 then
hammer = hammer + 1
print #main.pic1, "flush"
else
print #main.pic1, "discard"
end if
End Select
rnd2 = int(rnd(1)*100)
Select Case
case rnd2 <10
print #main.pic2, "drawbmp Amethyst 0 0"
slot2 = 4
if x = 30 then
amethyst = amethyst + 1
print #main.pic2, "flush"
else
print #main.pic2, "discard"
end if
case (rnd2 >=10) and (rnd2 < 40)
print #main.pic2, "drawbmp Sword 0 0"
slot2 = 3
if x = 30 then
sword = sword + 1
print #main.pic2, "flush"
else
print #main.pic2, "discard"
end if
case (rnd2 >=40) and (rnd2 < 80)
print #main.pic2, "drawbmp Axe 0 0"
slot2 = 2
if x = 30 then
axe = axe + 1
print #main.pic2, "flush"
else
print #main.pic2, "discard"
end if
case rnd2 >= 80
print #main.pic2, "drawbmp Hammer 0 0"
slot2 = 1
if x = 30 then
hammer = hammer + 1
print #main.pic2, "flush"
else
print #main.pic2, "discard"
end if
End Select
rnd3 = int(rnd(1)*100)
Select Case
case rnd3 <10
print #main.pic3, "drawbmp Amethyst 0 0"
slot3 = 4
if x = 30 then
amethyst = amethyst + 1
print #main.pic3, "flush"
else
print #main.pic3, "discard"
end if
case (rnd3 >=10) and (rnd3 < 25)
print #main.pic3, "drawbmp Sword 0 0"
slot2 = 3
if x = 30 then
sword = sword + 1
pic3$ = "Sword"
print #main.pic3, "flush"
else
print #main.pic3, "discard"
end if
case (rnd3 >=25) and (rnd3 < 55)
print #main.pic3, "drawbmp Axe 0 0"
slot3 = 2
if x = 30 then
axe = axe + 1
pic3$ = "Axe"
print #main.pic3, "flush"
else
print #main.pic3, "discard"
end if
case rnd3 >= 55
print #main.pic3, "drawbmp Hammer 0 0"
slot3 = 1
if x = 30 then
hammer = hammer + 1
pic3$ = "Hammer"
print #main.pic3, "flush"
else
print #main.pic3, "discard"
end if
End Select
call Pause 1
next x
gosub [scoring]
if cash < bet1 then print #main.1bet, "!disable"
if cash < bet2 then print #main.2bet, "!disable"
if cash < bet3 then print #main.3bet, "!disable"
if cash >= bet1 then print #main.1bet, "!enable"
if cash >= bet2 then print #main.2bet, "!enable"
if cash >= bet3 then print #main.3bet, "!enable"
if cash < bet1 then
print #main.1bet, "!font ms_sans_serif 10"
bet = 0
end if
if cash < bet2 then
print #main.2bet, "!font ms_sans_serif 10"
bet = 0
end if
if cash < bet3 then
print #main.3bet, "!font ms_sans_serif 10"
bet = 0
end if
if cash < bet1 then [lose]
if bank <= 0 then [win]
'for debugging purposes
'cls
'print "a:";amethyst
'print "s:";sword
'print "axe:";axe
'print "h";hammer
wait
close #main
[lose]
notice "I'm sorry, you dont have enough money to make a bet"
confirm "Play Again?";q$
if q$ = "yes" then
close #main
goto[newgame]
end if
notice "Thank you for playing!"
close #main
end
[win]
notice "congratulations, you broke the bank!"
confirm "Play Again?";q$
if q$ = "yes" then
close #main
goto[newgame]
end if
notice "Thank you for playing!"
close #main
end
[close]
confirm "are you sure?";q$
if q$ = "yes" then
notice "Thank you for playing!"
close #main
end
end if
wait
[close2]
confirm "are you sure?";q$
if q$ = "yes" then
close #selections
end
end if
wait
[scoring]
if amethyst = 3 then mult = 10
if amethyst = 2 then mult = 5
if sword = 3 then mult = 3
if sword = 2 then mult = 2
if axe = 3 then mult = 2
if axe = 2 then mult = 1
if hammer = 3 then mult = 1
if hammer = 2 then mult = .5
if amethyst <=1 and sword <=1 and axe <=1 and hammer <=1 then
mult = 0
end if
cash = cash + mult * bet
bank = bank - mult * bet
if bank < 0 then
cash = cash + bank
bank = 0
end if
call Pause 500
if amethyst = 3 then notice "JACKPOT!!!!!!!"
s$ = "This round, you made: $" + str$(mult * bet)
print #main.cash, " $"+str$(cash)
print #main.bank, " $"+str$(bank)
print #main.payoutbox, "cls"
print #main.payoutbox, s$
print #main.button38, "!enable"
print #main.1bet, "!enable"
print #main.2bet, "!enable"
print #main.3bet, "!enable"
print #main.button38, "!setfocus"
return
sub Pause mil
t=time$("milliseconds")
while time$("milliseconds")<t+mil
wend
end sub