Here's a modified version of SirDavid's game with the following changes:
- bitmap graphics for tiles, game field, and backdrop
- compression and decompression routines when loading a level
- save new level to disk as well as 'MainWin' (displays compressed and un-compressed levels)
- routines to load either compressed or un-compressed levels by commenting unused routine
- centered playing field
- two new levels added (very easy but used to test design level routines)
Have tested as best I can to make sure that everything works as it did originally. In fact most of the original code is intact except for load and display routines.
[Edit] Re-uploaded the file so that you don't have to manually comment out using compressed or un-compressed data levels. Now just change the 'codeFlag' variable at the top of the program listing.
[Edit] Re-upped file again, this time it includes auto-detecting code for compressed or un-compressed levels.
It also included 1 more level.
