Search found 18 matches

by Akos
Mon Oct 18, 2010 6:27 am
Forum: Games
Topic: A running project to create a special strategy game
Replies: 18
Views: 42402

update

Time is flying... or am I so slow?
:wink:

Anyhow, I have worked a bit on the game.
The fire sprites and the whole fire process are ready, so if you use a lightning, sooner or later you will cause a forest-fire.
For the testing, I've created a new species ("firestest.spc") which is able to make ...
by Akos
Tue May 18, 2010 7:13 am
Forum: Games
Topic: A running project to create a special strategy game
Replies: 18
Views: 42402

I've made my first sprite!
It's only a little lightning striking, and still it gives the feeling of a real game.

When you start the game, first you have to plant a tree (after creating the terrain and the species of course), only then are you allowed to use lightnings. For a faster checking you can ...
by Akos
Thu Mar 25, 2010 8:58 am
Forum: Games
Topic: A running project to create a special strategy game
Replies: 18
Views: 42402

Saving and loading is possible now, plus there is a bit of finances in the game now.
by Akos
Wed Feb 17, 2010 7:39 am
Forum: Games
Topic: A running project to create a special strategy game
Replies: 18
Views: 42402

I've checked the code and found that the slow process was caused by some unnecessary loops. I replaced them, and now it is fast again.
by Akos
Tue Feb 09, 2010 7:06 am
Forum: Games
Topic: A running project to create a special strategy game
Replies: 18
Views: 42402

I've made a lot of changes on the code, some simplifications, some new features, but when you look at the game from outside, there is little visible from this.
Anyhow I uploaded this version to just to have a backup copy in a secure place.

Calculating the effects of winds/storms makes the game ...
by Akos
Mon Sep 28, 2009 7:20 am
Forum: Games
Topic: A running project to create a special strategy game
Replies: 18
Views: 42402

Hi Andy,

there are 7 help files already (and will be even more), one for every part or aspect of the game. Probably you have read the one about the species creation.
If you click help in the terrain creation window, you get another help, and yet another in the small popup-window where you can set ...
by Akos
Fri Sep 25, 2009 6:37 am
Forum: Games
Topic: A running project to create a special strategy game
Replies: 18
Views: 42402

Hi Andy,

should you have problems with understanding the terrain generating code, just let me know.

A brief description of the game...
Have you already read the help files? You can reach them from the game itself (help menu), or you could just use any text-editor to open the .hlp files (they are ...
by Akos
Fri Sep 18, 2009 7:26 am
Forum: Games
Topic: A running project to create a special strategy game
Replies: 18
Views: 42402

Hi everybody,
I'm still alive, was only rather busy lately.
Anyhow I haven't forgotten about this project.

There are several smaller changes, also some simplifications, and some "polishing" to make the game a bit more understandable. The "Events' report" has also a better structure now. The ...
by Akos
Mon Mar 16, 2009 6:54 am
Forum: Games
Topic: A running project to create a special strategy game
Replies: 18
Views: 42402

There is a new update after a long time...
I've made several smaller changes on the game, in the meantime. The events in the next-turn-phase are a bit different now, and the "Events' report" is more understandable (though I'm sure it's far from being perfect). I've also worked a bit on the helpfiles.
by Akos
Tue Nov 18, 2008 10:10 am
Forum: Games
Topic: A running project to create a special strategy game
Replies: 18
Views: 42402

I haven't given up the project, only had some trouble finding time to work on it...

Now, the basic framework of the "next turn phase" is ready: Seedlings grow up to the understorey - trees of the understorey grow up to the overstorey - trees of the overstorey grow seeds - the seeds are scattered ...
by Akos
Tue Aug 26, 2008 7:50 am
Forum: Games
Topic: A running project to create a special strategy game
Replies: 18
Views: 42402

Update again...
Well, the game is still not in the phase where you could enjoy it as a game, but slowly I'm getting really near to that part.
Now the beginning of the "next turn phase" is working. The game checks the water and nutrition demands of the species and compares them to the rainfall and ...
by Akos
Fri Aug 01, 2008 6:23 am
Forum: Utilities
Topic: Time Reminder
Replies: 0
Views: 4692

Time Reminder

This is my entry for the text-based challange.

It's a very simple program, it gives a chiming sound in regular intervals, to make you aware of time passing by. You only need to set the frequency.
by Akos
Tue Jun 24, 2008 6:16 am
Forum: Games
Topic: A running project to create a special strategy game
Replies: 18
Views: 42402

New update.
Some parts of the code are made more efficient. The main game window is finished, the left hand graphicbox is for the nature-related thematic maps, the right hand one for the species distribution in the various storeys of the forest.
The first symbolic act of the actual game is the ...
by Akos
Tue May 13, 2008 2:02 pm
Forum: Games
Topic: A running project to create a special strategy game
Replies: 18
Views: 42402

I've updated the file.
I have a problem now. In the main window, the border of groupboxes is not around the radiobuttons. The upper border runs just through the radiobuttons. No idea, why?
by Akos
Mon Apr 07, 2008 7:35 am
Forum: Games
Topic: A running project to create a special strategy game
Replies: 18
Views: 42402

The species creation window is working now. All buttons are functioning, except for the AI (that comes later).

There are two pre-made species, birch and beech, that you can load if you don't feel like setting all parameters yourself.

There is also a help accessible to make everything more ...