I have enhanced "Tower of Rodinia" with a simple yet elegant experience system.
The character begins with a fighting skill of 50. When he swings at a monster, the program selects a random number from 1 to 100 (percentile). If the number is equal or less than the character's fighting skill, the ...
Search found 6 matches
- Sun Sep 08, 2013 1:10 am
- Forum: Games
- Topic: theTower - A Text Adventure Game
- Replies: 5
- Views: 19112
- Tue Jul 16, 2013 5:23 pm
- Forum: Games
- Topic: theTower - A Text Adventure Game
- Replies: 5
- Views: 19112
Re: theTower - A Text Adventure Game
1. I have re-named this game 'Tower of Rodinia'.
2. I have inserted the endless tower inside an endless jungle, for more exploration interest and excitement.
3. I have been working on a version of this game with a GUI, but it is taking a REALLY long time to reverse-engineer all of my user interfaces ...
2. I have inserted the endless tower inside an endless jungle, for more exploration interest and excitement.
3. I have been working on a version of this game with a GUI, but it is taking a REALLY long time to reverse-engineer all of my user interfaces ...
- Mon Jul 08, 2013 4:01 pm
- Forum: Games
- Topic: theTower - A Text Adventure Game
- Replies: 5
- Views: 19112
Re: theTower - A Text Adventure Game
Here is the most recent installment.
1. There is now one matrix to describe all areas of play, inside the tower or outside the tower.
2. The creatures now vary in attack method and hit points. Combat is more interesting now.
3. I've changed the name of the game to 'Tower of Rodinia'.
4. I've even ...
1. There is now one matrix to describe all areas of play, inside the tower or outside the tower.
2. The creatures now vary in attack method and hit points. Combat is more interesting now.
3. I've changed the name of the game to 'Tower of Rodinia'.
4. I've even ...
- Sun Jul 07, 2013 11:04 am
- Forum: Games
- Topic: theTower - A Text Adventure Game
- Replies: 5
- Views: 19112
Re: theTower - A Text Adventure Game
I've made some modifications.
1. There are more than 40 different creature types to encounter. So far, they are all about the same strength.
2. I have created one matrix for all floors on the tower. It wasn't difficult; it just took some time and patience.
3. You can now jump out the window. What ...
1. There are more than 40 different creature types to encounter. So far, they are all about the same strength.
2. I have created one matrix for all floors on the tower. It wasn't difficult; it just took some time and patience.
3. You can now jump out the window. What ...
- Fri Jul 05, 2013 3:49 pm
- Forum: Games
- Topic: theTower - A Text Adventure Game
- Replies: 5
- Views: 19112
theTower - A Text Adventure Game
I tried my hand at a text adventure game. With some generous assistance from JustBASIC members etc, I have gotten a pretty good start. See what you think and let me know. I love getting suggestions and trying to make them happen!
1. There really is no way to win. Just enter the tower and explore.
2 ...
1. There really is no way to win. Just enter the tower and explore.
2 ...
- Wed May 15, 2013 5:42 pm
- Forum: Games
- Topic: Kanna - Game and Story Idea Generator
- Replies: 0
- Views: 32210
Kanna - Game and Story Idea Generator
I have created software that automatically generates a random universe, complete with genre, date, time, moon phase, weather, temperature, protagonist, clothing and plot.
I initially created it in Java. Then I made a similar copy in JavaScript (I haven't gotten it working yet). Then I made a ...
I initially created it in Java. Then I made a similar copy in JavaScript (I haven't gotten it working yet). Then I made a ...