This is a demo of a midi sequencer. It uses a floating gadget style window and accesses the midi player via API. You will need to unzip and run the .exe, it will not run in Just BASIC though the source code is included.
Left click on the led images to set a note, click again to delete it, right ...
Search found 25 matches
- Thu Nov 08, 2012 3:46 pm
- Forum: Liberty BASIC Demos
- Topic: Midi Sequencer
- Replies: 0
- Views: 35492
- Fri Nov 02, 2012 7:16 pm
- Forum: Games
- Topic: A mini beatbox looper...
- Replies: 3
- Views: 9568
Re: A mini beatbox looper...
I think this brings out the limitations of Just BASIC playwave. It is single channeled. There are many examples you can find on the Liberty Forums about Wavemix and MOD .dll which allow multichannel sound. Indeed Midi examples like Piano.bas can be easily expanded to allow multichannel midi sound ...
- Sun Jun 17, 2012 8:43 am
- Forum: Challenge and Contest Entries
- Topic: Comet Tracking Fun Rod's 24Bit bmps
- Replies: 0
- Views: 9112
Comet Tracking Fun Rod's 24Bit bmps
These are 400x400 24Bit bmps with the color triplets starting at byte 55.
55=blue
56=green
57=red
First triplet defines color of first pixel in the BOTTOM row of the normal on screen image, 400 triplets later starts the next row up on the normal screen image. So the lines are in reverse order in ...
55=blue
56=green
57=red
First triplet defines color of first pixel in the BOTTOM row of the normal on screen image, 400 triplets later starts the next row up on the normal screen image. So the lines are in reverse order in ...
- Wed Sep 21, 2011 2:26 pm
- Forum: Games
- Topic: To land a little plane.
- Replies: 1
- Views: 3346
- Wed Jun 08, 2011 10:03 am
- Forum: Open Source - Community Projects
- Topic: Sewer Rat Sid a Retro Game
- Replies: 2
- Views: 8717
Sewer Rat Sid a Retro Game
Newcoder has provided some graphics and sound, you guys should start to show what can be done with them. There is a game outline document with the .zip.
Post your .bas files here
Post your .bas files here
- Tue Jan 11, 2011 12:22 pm
- Forum: Challenge and Contest Entries
- Topic: MAXTTT challenge
- Replies: 2
- Views: 7255
MAXTTT challenge
This is my entry, ugly ugly code, don't even bother to look at it. It seems to run, it plays a poor game. However it was fun trying to get to grips with it.
- Mon Dec 13, 2010 8:17 pm
- Forum: Open Source - Community Projects
- Topic: App Engine
- Replies: 0
- Views: 7426
App Engine
Short demo of "i" style gadget. Just for discussion. Drag it round the desktop by it's frame. Use the numberpad or the mouse to move the icons.
- Wed Dec 08, 2010 7:24 pm
- Forum: Utilities
- Topic: Hi Res Gauge graphic example
- Replies: 0
- Views: 6228
Hi Res Gauge graphic example
A short demo of drawing a meter or dial gauge.
- Wed Dec 01, 2010 6:41 pm
- Forum: Games
- Topic: Star Ship Adventure (unfinished)
- Replies: 1
- Views: 4455
Star Ship Adventure (unfinished)
Ok, since the whole world seems to be at a sandstill and as we are fast approaching the western worlds holiday period I post this. It's some graphics and a bare bones example of how to display them.
It might be fun to see what folks can mke of them. Change the rocks, get the phasor working, get ...
It might be fun to see what folks can mke of them. Change the rocks, get the phasor working, get ...
- Wed Dec 01, 2010 10:15 am
- Forum: Games
- Topic: Lavalamp Simulation
- Replies: 1
- Views: 3683
LavLamp Simulation
Fixed the heat() out of range bug.
- Tue Nov 30, 2010 4:51 pm
- Forum: Games
- Topic: Lavalamp Simulation
- Replies: 1
- Views: 3683
Lavalamp Simulation
A bit static in that I have used balls instead of hot wax but the physics was fun.
- Thu Nov 25, 2010 3:29 pm
- Forum: Games
- Topic: Burst Bubbles...
- Replies: 6
- Views: 9189
Bauble Pop
This is a much improved version. With a little help from tsh73, Stefan and inspired by Cassiope. The baubles now move when hit.
- Mon Nov 22, 2010 8:11 pm
- Forum: Games
- Topic: Burst Bubbles...
- Replies: 6
- Views: 9189
More bubbles, this time baubles
This is quite different from the original though based on the same maths routines.
Basically aim and fire with the mouse, the baubles need hit three times to score so aim for as many ricochets as you can.
Basically aim and fire with the mouse, the baubles need hit three times to score so aim for as many ricochets as you can.
- Mon Oct 18, 2010 10:13 am
- Forum: Games
- Topic: Burst Bubbles...
- Replies: 6
- Views: 9189
A few bubble sprites
This is far from complete, I use some animated sprites in place of the line drawing style. Lots to do yet.
- Fri Jun 22, 2007 4:32 pm
- Forum: Games
- Topic: Storybook - adventure
- Replies: 0
- Views: 3715
Storybook - adventure
This is an .exe of an adventure story book. It's wip the idea is to change future chapters depending on what you have explored/found in previous chapters. It's just a different way to present an adventure.