BACKGROUND
print #w.g, "background BmpName";
This sets the background for sprites to be the loaded bitmap called BmpName.

SPRITEIMAGE
print #w.g, "spriteimage SpriteName BmpNameX";
This causes the sprite called SpriteName to be shown as the image from its image list called BmpNameX.

SPRITEVISIBLE
print #w.g, "spritevisible SpriteName on";
print #w.g, "spritevisible SpriteName off";
This causes the sprite called SpriteName to be visible if "on" is used, or to be invisible if "off" is designated.



