ADDSPRITE
print #w.g, "addsprite SpriteName BmpName";
This adds a sprite with name SpriteName from loaded bitmap called BmpName.
print #w.g, "addsprite SpriteName bmp1 bmp2 bmp3 ... bmpLast";
This adds a sprite with name SpriteName from loaded bitmaps - may include any number of bitmaps.

DRAWSPRITES
print #w.g, "drawsprites";
This causes all visible sprites to be drawn on the background and it updates the display. 

REMOVESPRITE
print #w.g, "removesprite SpriteName";
This causes the named sprite to be removed from the collection of sprites.


