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|                                         Mutants on Earth                                                     |
|                                                                                                                               |
|                                      <Karthik Karanth>                                                      |
|                         Made using Just BASIC 1.1 beta 1                                      |
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Contents
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1. Create Mutant:
	This program accepts a few data and then converts to a
MUT file. The specified image is then re-saved as a BMP in the
Images directory.

2. Create Knight:
	This program works exactly like the Mutant creator but
accepts more data and saves to a special KGT file.

3. Mutants on Earth
	The original game.

4. Help and Support
	Help and Support.

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1. Create Mutant

The Create Mutant program allows you to create your own mutants
which you can of course use in the game. An example has been given.

First, you have to copy the following information in the text boxes:

Mutant's Name: The mutant will be refered to with this name. It will
also be the file name.

Mutant's Health Power (HP): The mutant's HP tells the power level of the
mutant. The higher the HP, the harder to defeat the mutant.

Mutant's Attack Power (AP): The mutant's AP tells the attack level of the
mutant. The higher the AP, the more powerful the mutant's attacks are.

Mutant's Image: This is 70x70 image which has a small picture of the mutant's
appearance. This will be shown during the game.

After that, click on save and a notice dialog will appear giving the output.

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2.Create Knight

The Create Knight program allows you to create your own knights
which you can of course use in the game. An example has been given.

First, you have to copy the following information in the text boxes:

Knight's Name: The knight will be refered to with this name. It will
also be the file name.

Knight's Health Power (HP): The knight's HP tells the power level of the
mutant. The higher the HP, the easier the game.

Knight's Attack Power (AP): The knight's AP tells the attack level of the
knight. The higher the AP, the more powerful the knight's attacks are.

Knight's Image: This is 70x70 image which has a small picture of the knight's
appearance. This will be shown during the game.

Knight's Sorcery: Only a knight has use of the sorcery power. There are a few
sorcery powers which utilise your sorcery power to do a specific action. This will
also include the "cure" if you check it. The sorcery is leveled by percentages.
Here are the sorcery powers:

Cure> Cures damaged health by the given amount. It cost 5% sorcery for 1% of
health.

Drain> Drain works like cure, but sucks the mutant's HP for powering yours. It
costs 10% sorcery for 1% of your health.

Thunder Bolt> Use this in a tight condition. It will finish off 100% of your enemy's
health at the cost of 120% of sorcery.

Allow to cure: Allows the knight to use the cure power.

After that, click on save and a notice dialog will appear giving the output.

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3. Mutants on Earth

After starting the game and selecting your mutants and knights, you will be faced
with a dialog indicating each of your's statistics.

To make your move, select whether you want to use brawn or sorcery. Using brawn is
free of charge but not very powerful. Sorcery has a good effect although they cost some
of your sorcery percentage.

After you make your move, the mutant makes his/her move, always powerful brawn.

The game continues like this till anybody's HP reaches 0.

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4. Help and Support

I would like to hear from you.
Kick me some feed back at the Just and
Libety BASIC Forums at conforum.com!

You can always send me a private message!